

Each Main Party pack contains 12 characters, each character has a bunch of different animation character spritesheets, along with battlers for front and side view battles, faces, and more. This is fine for chibi sprites, but isn't optimal for more realistic sprites, which is why I made 8 frame animation character sprites as well - you need scripts to use them, but there are a few options for those, including some you can find in the FAQ section of my website, If you want side-view battlers, along with more characters, and a toooon more monsters, the Main Party Packs 1 and 2, and Monster Legacy Bundle have all that stuff. By default, RPGMaker VX Ace utilizes only 3 frames of animation for when a character walks.

The older packs contain mostly 3 frame animation characters, with some updates for 8 frame animation characters. These are the older packs at this point, the first ones I made (though the High Fantasy 1 pack was re-made so has newer stuff in it) and thus don't have quite the variety of animations and such per character as the latest pack that will be released relatively soon, Wild Steam. The Mega Pack is the High Fantasy 1, 2, and The Deep packs. You can of course combine the two methods by creating your parallaxed map first in GIMP, Photoshop, or whatever other program you like, and then adding extra details and map elements in the editor afterwards.Īnd thank you to the folk who beat me to answering the questions Parallax lets you easily place items wherever you want. The default map editor is not very forgiving, limiting you to a 32x32 pixel grid, which makes everything super square. I definitely recommend the parallax route for mapping, not just with my tiles, but pretty much any tiles. In my opinion, parallax mapping is the way to go with these tiles considering the size of the tiles.
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You can still use the map editor to create maps, but it will be better if you can use an image processing software (eg GIMP) to move tiles around so that you can use specific tiles for specific maps. The tiles are pretty big in comparison to the ones you are used to seeing in the store (RTP, DS, Pixel Myth, etc.) The sprites are usually larger than the default 32 x 32 limit, so you would need collision scripts and scripts to fix the 'star' graphic issue.
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It does not contain any of the resources from Mythos Horror.Ĭheck out some of the free resources made in this style in PVgames's website: It doesn't contain sprites from the High Fantasy Main Party Pack I & II or Monster Legacy. It consists of practically everything needed to create a fantasy setting game since it is made with a completely different style. High Fantasy Mega Bundle contains everything from High Fantasy I, II and The Deep (including the remastered tiles for HFI).
